Real-Time Character
A portfolio character built with sculpting, material work, posing, and game-art presentation in mind.
The strongest acquisition angle is the transformation: digital sculpt to real-time character, posed model, restored print detail, full-colour fabrication, assembly, and box production.
A portfolio character built with sculpting, material work, posing, and game-art presentation in mind.
A ZBrush displacement workflow brought detail back into the posed model so it could hold up in print.
The figure was printed in parts on a Mimaki 3DUJ-2207 full-colour printer, then prepared as a physical object.
The box story included EngView Systems structure, Mimaki flatbed print graphics, and CFX cutting.
Collectors RSVP first, receive the drop alert through their preferred channel, then enter a private presale room when access opens.
V1 uses source-supported process facts only. Logos, quotes, official collaboration language, payment flows, and exact batch claims should wait for written permission and finalized terms.